Cebas Render R3 SE SP2 for 3ds max 2011

On June 18, 2010, in Uncategorized, by Sladkiy Plombir

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Cebas FinalRender R3 SE SP2 for 3ds max 2011 (32-bit) | 9 Mb
Cebas FinalRender – High-quality renderer for 3ds max. Now supports 32 and 64-bitversions of 3dsmax 9 and allows you to render directly to 64 and 32-bit machines. Among the new features in this release AQMC GI Engine with a Camera Flymode for the fixed / deformable scenes, and the regime character animation for moving / deforming object. Rendering high-definition is now possible for Skin,Architecture, Light with Ambient Occlusion in the new kernel. Besides adding finalRender number of render elements, a host of other functions and options,including improved Zdepth and Tdepth.
Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, calledthe Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality andflexibility. Both products use the same rock solid and Hollywood production proven rendering core and rendering results (when not using any of the advancedfeatures of R3 SE) will be identical between the two versions. Check out the SE Comparison feature page to learn more about the differences.
finalShadersadded
With the release of finalRender R3.0, finalShaders is no longer separately available for R3.0. Instead all of the finalShaders materials are nowavailable as part of finalRender R3.0 SE, in addition we have moved some of the finalShaders materials into the standard edition as well. The materials movedto the core product are;
fR-Wire: This has been a long time wish of many users; R3.0 now lets you render your objects as if you had applied a Latticemodifier to your object, but without the overhead of additional geometry.
fR-Volumetric: A true volumetric shader that creates shader data within yourobjects, not just on the surface. When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric canhelp you product effects that no other material can produce.
fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layermaterials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results. This material hasnot only been moved to the core product but has also been modified internally to now support MAXScript and sub-object animation.
finalRender R3 SE also shipswith the following former finalShaders materials andtextures:
fR-Tension
fR-Curvature
fR-Fastskin
fR-DistantFur
fR-Ghost
fR-Electron
fR-Elevation
fR-ThinFilm
fR-Velvet
fR-Wet
fR-Xray
fR-3DGradient
Home: www.finalrender.com

http://hotfile.com/dl/49345452/a3a5a9e/CEBAS_FINAL_RENDER_R3_SE_SP2_FOR_3DSMAX_2011_WIN32.zip.html

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